The booth was a background that was needed to hold up throughout the whole game. It’s a main background and needed to be done in a way that it could be adjusted for each day and each person passing through the booth for penance.
The booth was based off of well, the inside of a confessional booth. These images here are a perfect example.
The whole booth background was done on an app called ‘Aseprite’ on a 360 × 640 resolution as it was recommended by others who have worked in game design before.
The mesh is transparent, so we can use assets beneath it to create the desired effect we need for the game. The image of someone beneath a confessional both as the game plays.
You can see the detail of the mesh here.
The booth was shaded with great precision and intricacy to give the desired effect that we wanted.